diff options
author | Dave Parks <davep@lindenlab.com> | 2022-11-17 13:35:39 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-11-17 13:35:39 -0600 |
commit | e2d1af5c4f7bdc04becb4a4fd56b7e9057bdfedc (patch) | |
tree | e8cb28fb6ee56322b5db81ef8a2b07c89c5697cb /indra/llrender/llglslshader.h | |
parent | d5395502525ad3ebcfa2b75be23544d022b18dbc (diff) |
SL-18154 Profile guided optimizations -- remove some unneeded operations and make LLDrawPoolMaterials less branchy.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 57bd4987bc..67a9fca53a 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -181,6 +181,7 @@ public: void mapUniform(GLint index, const std::vector<LLStaticHashedString> *); void uniform1i(U32 index, GLint i); void uniform1f(U32 index, GLfloat v); + void fastUniform1f(U32 index, GLfloat v); void uniform2f(U32 index, GLfloat x, GLfloat y); void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z); void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |