From e2d1af5c4f7bdc04becb4a4fd56b7e9057bdfedc Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 17 Nov 2022 13:35:39 -0600 Subject: SL-18154 Profile guided optimizations -- remove some unneeded operations and make LLDrawPoolMaterials less branchy. --- indra/llrender/llglslshader.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llrender/llglslshader.h') diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 57bd4987bc..67a9fca53a 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -181,6 +181,7 @@ public: void mapUniform(GLint index, const std::vector *); void uniform1i(U32 index, GLint i); void uniform1f(U32 index, GLfloat v); + void fastUniform1f(U32 index, GLfloat v); void uniform2f(U32 index, GLfloat x, GLfloat y); void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z); void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -- cgit v1.2.3