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path: root/indra/newview/lldrawpoolbump.cpp
AgeCommit message (Collapse)Author
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-06-14NORSPEC-251 fix issues with binding unloaded standard bumpmapsGraham Linden
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-05-30NORSPEC-158 fix issues with loading of bumpmaps on clean installGraham Madarasz
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵Dave Parks
descrepencies.
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-01Fix Mac startup crash on unbind cube map if RenderDebugGL is onGraham Madarasz (Graham Linden)
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-24merging in viewer-beta.Nyx Linden
Most of the merge was clean, a couple conflicts. Brought over a couple patches manually for llpolymesh.
2012-09-04Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTextureDon Kjer
2012-08-24Automated merge with http://bitbucket.org/lindenlab/viewer-catRichard Linden
2012-08-06llfasttimer cleanupRichard Linden
removed unnecessary cache miss from fast timers renamed llfasttimer_class back to llfasttimer
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2011-12-12SH-2511 Fix for bumpmapped objects flickering.Dave Parks
2011-11-08SH-2652 Fix for black bands in high-res normal maps (break normal map ↵Dave Parks
generation up into tiles to handle the case where a normal map is higher resolution than the current window)
2011-10-24SH-2610 Fix for black terrain when bump map is visible and shaders are not ↵Dave Parks
supported.
2011-10-20SH-2240 GL 1.2 compatibility passDave Parks
2011-10-20SH-2600 Fix for busted texture animation on bump mapped objects.Dave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵Dave Parks
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-19mergeDave Parks
2011-08-17fix for SH-1069: [REGRESSION] Sometimes bumpmaps load only partiallyXiaohong Bao
2011-08-16fix for SH-2023: Brightness Bump maps don't load when shadows are enabledXiaohong Bao
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-28fix for SH-2023: Brightness Bump maps don't load when shadows are enabledXiaohong Bao
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-06-07mergeDave Parks
2011-06-01fix for STORM-1298: Crash on startup of Second Life 2.7.1(231307)Xiaohong Bao
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-20fix more DOS line endingsOz Linden
2011-05-12mergeDave Parks
2011-04-05fix for STORM-973: [crashhunters] crash at ↵Xiaohong Bao
LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *)
2011-03-04SH-1069 Fix for some bump maps not loading fully.Dave Parks
(transplanted from 1a03c3745cbbe47e5cc5dfec3a9114516865ddc0)
2011-03-21Remove unneeded assertion.Dave Parks
2011-03-21SH-1069 Fix for bump maps not loading fully -- don't clear bump image list ↵Dave Parks
on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate).
2011-03-04SH-1069 Fix for some bump maps not loading fully.Dave Parks
2011-01-19SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵Dave Parks
octree nodes. Regressed EXT-7155 so fix for regression included.
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-25mergeDave Parks
2010-08-13Better support for curious mixtures fullbright/shiny/water with rigged ↵Dave Parks
attachments, deferred rendering, and not.