diff options
author | Dave Parks <davep@lindenlab.com> | 2011-07-17 00:24:08 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-07-17 00:24:08 -0500 |
commit | 6469f1c2f21ecd3b15a18957d882ef6a16b17ecf (patch) | |
tree | 3159983e7a9c6c008d8334bceb672dfc16e2ca35 /indra/newview/lldrawpoolbump.cpp | |
parent | ddbd5cee7480e565e447486a21e67c301a716b1f (diff) |
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 103 |
1 files changed, 66 insertions, 37 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 813b3820ee..d801f6df18 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -464,11 +464,15 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& } } } - gGL.getTexUnit(diffuse_channel)->disable(); - gGL.getTexUnit(cube_channel)->disable(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(diffuse_channel)->disable(); + gGL.getTexUnit(cube_channel)->disable(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } } void LLDrawPoolBump::endShiny(bool invisible) @@ -583,19 +587,19 @@ void LLDrawPoolBump::endFullbrightShiny() cube_map->disable(); cube_map->restoreMatrix(); - if (diffuse_channel != 0) + /*if (diffuse_channel != 0) { shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);*/ shader->unbind(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); diffuse_channel = -1; cube_channel = 0; @@ -706,36 +710,44 @@ void LLDrawPoolBump::beginBump(U32 pass) // Optional second pass: emboss bump map stop_glerror(); - // TEXTURE UNIT 0 - // Output.rgb = texture at texture coord 0 - gGL.getTexUnit(0)->activate(); + if (LLGLSLShader::sNoFixedFunction) + { + gObjectBumpProgram.bind(); + } + else + { + // TEXTURE UNIT 0 + // Output.rgb = texture at texture coord 0 + gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - // TEXTURE UNIT 1 - gGL.getTexUnit(1)->activate(); + // TEXTURE UNIT 1 + gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); + + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); + gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); - gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + // src = tex0 + (1 - tex1) - 0.5 + // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 + // = (1 + bump0 - bump1) / 2 - // src = tex0 + (1 - tex1) - 0.5 - // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 - // = (1 + bump0 - bump1) / 2 + // Blend: src * dst + dst * src + // = 2 * src * dst + // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] + // = (1 + bump0 - bump1) * dst.rgb + // = dst.rgb + dst.rgb * (bump0 - bump1) + + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + } - // Blend: src * dst + dst * src - // = 2 * src * dst - // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] - // = (1 + bump0 - bump1) * dst.rgb - // = dst.rgb + dst.rgb * (bump0 - bump1) gGL.setSceneBlendType(LLRender::BT_MULT_X2); - gGL.getTexUnit(0)->activate(); stop_glerror(); - - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); } //static @@ -765,14 +777,21 @@ void LLDrawPoolBump::endBump(U32 pass) return; } - // Disable texture unit 1 - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + if (LLGLSLShader::sNoFixedFunction) + { + gObjectBumpProgram.unbind(); + } + else + { + // Disable texture blending on unit 1 + gGL.getTexUnit(1)->activate(); + //gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - // Disable texture unit 0 - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + // Disable texture blending on unit 0 + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } gGL.setSceneBlendType(LLRender::BT_ALPHA); } @@ -1407,6 +1426,11 @@ void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims LLFastTimer t(FTM_RENDER_INVISIBLE); + if (gPipeline.canUseVertexShaders()) + { + gOcclusionProgram.bind(); + } + U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); gGL.setColorMask(false, false); @@ -1414,6 +1438,11 @@ void LLDrawPoolInvisible::render(S32 pass) gGL.setColorMask(true, false); glStencilMask(0xFFFFFFFF); + if (gPipeline.canUseVertexShaders()) + { + gOcclusionProgram.unbind(); + } + if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) { beginShiny(true); |