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authorDave Parks <davep@lindenlab.com>2011-10-24 12:35:53 -0500
committerDave Parks <davep@lindenlab.com>2011-10-24 12:35:53 -0500
commitdfe75ba0ebfe01928d9daba76f6e8b864f770e59 (patch)
tree81d882daf00686922871c15d74a294054513e3af /indra/newview/lldrawpoolbump.cpp
parent1b987d2bf02be4df1635f5d11c01bcb8efb9cfff (diff)
SH-2610 Fix for black terrain when bump map is visible and shaders are not supported.
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 774ca2e8e7..7b9fb2b34b 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -786,7 +786,7 @@ void LLDrawPoolBump::endBump(U32 pass)
{
// Disable texture blending on unit 1
gGL.getTexUnit(1)->activate();
- //gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
// Disable texture blending on unit 0