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authorRichard Linden <none@none>2013-09-05 14:04:13 -0700
committerRichard Linden <none@none>2013-09-05 14:04:13 -0700
commitcbe397ad13665c7bc993e10d8fe1e4a876253378 (patch)
tree52cd665a1138a65bd8ebfc94478c665ea40b2e25 /indra/newview/lldrawpoolbump.cpp
parent12688c8b549d2baa33509dca60bbe14b039b17db (diff)
changed fast timer over to using macro
another attempt to move mem stat into base class
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rwxr-xr-xindra/newview/lldrawpoolbump.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 6c4226a9a6..010e718689 100755
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -234,7 +234,7 @@ S32 LLDrawPoolBump::getNumPasses()
void LLDrawPoolBump::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_BUMP);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
switch( pass )
{
case 0:
@@ -261,7 +261,7 @@ void LLDrawPoolBump::beginRenderPass(S32 pass)
void LLDrawPoolBump::render(S32 pass)
{
- LLFastTimer t(FTM_RENDER_BUMP);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))
{
@@ -294,7 +294,7 @@ void LLDrawPoolBump::render(S32 pass)
void LLDrawPoolBump::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_BUMP);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
switch( pass )
{
case 0:
@@ -325,7 +325,7 @@ void LLDrawPoolBump::endRenderPass(S32 pass)
//static
void LLDrawPoolBump::beginShiny(bool invisible)
{
- LLFastTimer t(FTM_RENDER_SHINY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
(invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
{
@@ -418,7 +418,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
void LLDrawPoolBump::renderShiny(bool invisible)
{
- LLFastTimer t(FTM_RENDER_SHINY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
(invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
{
@@ -477,7 +477,7 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
void LLDrawPoolBump::endShiny(bool invisible)
{
- LLFastTimer t(FTM_RENDER_SHINY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
(invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
{
@@ -497,7 +497,7 @@ void LLDrawPoolBump::endShiny(bool invisible)
void LLDrawPoolBump::beginFullbrightShiny()
{
- LLFastTimer t(FTM_RENDER_SHINY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY))
{
return;
@@ -559,7 +559,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
void LLDrawPoolBump::renderFullbrightShiny()
{
- LLFastTimer t(FTM_RENDER_SHINY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY))
{
return;
@@ -582,7 +582,7 @@ void LLDrawPoolBump::renderFullbrightShiny()
void LLDrawPoolBump::endFullbrightShiny()
{
- LLFastTimer t(FTM_RENDER_SHINY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY))
{
return;
@@ -713,7 +713,7 @@ void LLDrawPoolBump::beginBump(U32 pass)
}
sVertexMask = VERTEX_MASK_BUMP;
- LLFastTimer t(FTM_RENDER_BUMP);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
// Optional second pass: emboss bump map
stop_glerror();
@@ -765,7 +765,7 @@ void LLDrawPoolBump::renderBump(U32 pass)
return;
}
- LLFastTimer ftm(FTM_RENDER_BUMP);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
LLGLDisable fog(GL_FOG);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
LLGLEnable blend(GL_BLEND);
@@ -821,7 +821,7 @@ void LLDrawPoolBump::beginDeferredPass(S32 pass)
{
return;
}
- LLFastTimer ftm(FTM_RENDER_BUMP);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
mShiny = TRUE;
gDeferredBumpProgram.bind();
diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
@@ -836,7 +836,7 @@ void LLDrawPoolBump::endDeferredPass(S32 pass)
{
return;
}
- LLFastTimer ftm(FTM_RENDER_BUMP);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
mShiny = FALSE;
gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP);
@@ -850,7 +850,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
{
return;
}
- LLFastTimer ftm(FTM_RENDER_BUMP);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
U32 type = LLRenderPass::PASS_BUMP;
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
@@ -1093,7 +1093,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
}
-static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback");
+static LLTrace::TimeBlock FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback");
// static
void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
@@ -1117,22 +1117,22 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu
}
}
-static LLFastTimer::DeclareTimer FTM_BUMP_GEN_NORMAL("Generate Normal Map");
-static LLFastTimer::DeclareTimer FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map");
+static LLTrace::TimeBlock FTM_BUMP_GEN_NORMAL("Generate Normal Map");
+static LLTrace::TimeBlock FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map");
void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
if (success && LLPipeline::sRenderDeferred)
{
- LLFastTimer t(FTM_BUMP_SOURCE_STANDARD_LOADED);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_STANDARD_LOADED);
LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
{
- LLFastTimer t(FTM_BUMP_GEN_NORMAL);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_GEN_NORMAL);
generateNormalMapFromAlpha(src, nrm_image);
}
src_vi->setExplicitFormat(GL_RGBA, GL_RGBA);
{
- LLFastTimer t(FTM_BUMP_CREATE_TEXTURE);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_CREATE_TEXTURE);
src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image);
}
}
@@ -1194,27 +1194,27 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
}
-static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_LOADED("Bump Source Loaded");
-static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update");
-static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_MIN_MAX("Min/Max");
-static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance");
-static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RESCALE("Rescale");
-static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal");
-static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_CREATE("Bump Source Create");
+static LLTrace::TimeBlock FTM_BUMP_SOURCE_LOADED("Bump Source Loaded");
+static LLTrace::TimeBlock FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update");
+static LLTrace::TimeBlock FTM_BUMP_SOURCE_MIN_MAX("Min/Max");
+static LLTrace::TimeBlock FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance");
+static LLTrace::TimeBlock FTM_BUMP_SOURCE_RESCALE("Rescale");
+static LLTrace::TimeBlock FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal");
+static LLTrace::TimeBlock FTM_BUMP_SOURCE_CREATE("Bump Source Create");
// static
void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
{
if( success )
{
- LLFastTimer t(FTM_BUMP_SOURCE_LOADED);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_LOADED);
bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
bump_image_map_t::iterator iter = entries_list.find(source_asset_id);
{
- LLFastTimer t(FTM_BUMP_SOURCE_ENTRIES_UPDATE);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_ENTRIES_UPDATE);
if (iter == entries_list.end() ||
iter->second.isNull() ||
iter->second->getWidth() != src->getWidth() ||
@@ -1257,7 +1257,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
case 1:
case 2:
{
- LLFastTimer t(FTM_BUMP_SOURCE_MIN_MAX);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_MIN_MAX);
if( src_data_size == dst_data_size * src_components )
{
for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
@@ -1283,7 +1283,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
case 3:
case 4:
{
- LLFastTimer t(FTM_BUMP_SOURCE_RGB2LUM);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RGB2LUM);
if( src_data_size == dst_data_size * src_components )
{
for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
@@ -1316,7 +1316,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
if( maximum > minimum )
{
- LLFastTimer t(FTM_BUMP_SOURCE_RESCALE);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RESCALE);
U8 bias_and_scale_lut[256];
F32 twice_one_over_range = 2.f / (maximum - minimum);
S32 i;
@@ -1352,7 +1352,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
if (!LLPipeline::sRenderDeferred)
{
- LLFastTimer t(FTM_BUMP_SOURCE_CREATE);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE);
bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
bump->createGLTexture(0, dst_image);
}
@@ -1363,13 +1363,13 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
bump->getGLTexture()->setAllowCompression(false);
{
- LLFastTimer t(FTM_BUMP_SOURCE_CREATE);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE);
bump->setExplicitFormat(GL_RGBA8, GL_ALPHA);
bump->createGLTexture(0, dst_image);
}
{
- LLFastTimer t(FTM_BUMP_SOURCE_GEN_NORMAL);
+ LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_GEN_NORMAL);
gPipeline.mScreen.bindTarget();
LLGLDepthTest depth(GL_FALSE);
@@ -1561,7 +1561,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
void LLDrawPoolInvisible::render(S32 pass)
{ //render invisiprims
- LLFastTimer t(FTM_RENDER_INVISIBLE);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
if (gPipeline.canUseVertexShaders())
{
@@ -1601,7 +1601,7 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass )
void LLDrawPoolInvisible::renderDeferred( S32 pass )
{ //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff
#if 0
- LLFastTimer t(FTM_RENDER_INVISIBLE);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
U32 invisi_mask = LLVertexBuffer::MAP_VERTEX;
glStencilMask(0);