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authorDave Parks <davep@lindenlab.com>2010-08-25 14:48:18 -0500
committerDave Parks <davep@lindenlab.com>2010-08-25 14:48:18 -0500
commit2f012dd34f01b359c487c778cbf8842eb419e7c3 (patch)
tree2682cf545422d6656a0635bc6a28cba1b797dc66 /indra/newview/lldrawpoolbump.cpp
parent6fbc79d5e861085375d776a4da4a5921650b3115 (diff)
parent314a89535791e1e5a0c3f4d901c9c1d16fb9b6cc (diff)
merge
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp83
1 files changed, 62 insertions, 21 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 667bd92e92..7292efc24a 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -340,30 +340,43 @@ void LLDrawPoolBump::beginShiny(bool invisible)
sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
}
- if (LLPipeline::sUnderWaterRender)
+ if (getVertexShaderLevel() > 0)
{
- shader = &gObjectShinyWaterProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectShinyWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectShinyProgram;
+ }
+ shader->bind();
}
else
{
- shader = &gObjectShinyProgram;
+ shader = NULL;
}
+ bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible);
+}
+
+//static
+void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
+{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
- if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 )
+ if (!invisible && shader )
{
LLMatrix4 mat;
mat.initRows(LLVector4(gGLModelView+0),
LLVector4(gGLModelView+4),
LLVector4(gGLModelView+8),
LLVector4(gGLModelView+12));
- shader->bind();
LLVector3 vec = LLVector3(gShinyOrigin) * mat;
LLVector4 vec4(vec, gShinyOrigin.mV[3]);
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
- if (mVertexShaderLevel > 1)
+ if (shader_level > 1)
{
cube_map->setMatrix(1);
// Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
@@ -425,22 +438,16 @@ void LLDrawPoolBump::renderShiny(bool invisible)
}
}
-void LLDrawPoolBump::endShiny(bool invisible)
+//static
+void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
{
- LLFastTimer t(FTM_RENDER_SHINY);
- if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
- (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
- {
- return;
- }
-
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
cube_map->disable();
cube_map->restoreMatrix();
- if (!invisible && mVertexShaderLevel > 1)
+ if (!invisible && shader_level > 1)
{
shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@@ -451,7 +458,6 @@ void LLDrawPoolBump::endShiny(bool invisible)
shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
}
- shader->unbind();
}
}
gGL.getTexUnit(diffuse_channel)->disable();
@@ -459,6 +465,22 @@ void LLDrawPoolBump::endShiny(bool invisible)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+}
+
+void LLDrawPoolBump::endShiny(bool invisible)
+{
+ LLFastTimer t(FTM_RENDER_SHINY);
+ if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
+ (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
+ {
+ return;
+ }
+
+ unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible);
+ if (shader)
+ {
+ shader->unbind();
+ }
diffuse_channel = -1;
cube_channel = 0;
@@ -479,7 +501,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
if (LLPipeline::sUnderWaterRender)
{
- shader = &gObjectShinyWaterProgram;
+ shader = &gObjectFullbrightShinyWaterProgram;
}
else
{
@@ -586,18 +608,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL
// static
BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
{
- LLViewerTexture* bump = NULL;
-
U8 bump_code = params.mBump;
+ return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel);
+}
+
+//static
+BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
+{
+ const LLTextureEntry* te = face->getTextureEntry();
+ if (te)
+ {
+ U8 bump_code = te->getBumpmap();
+ return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel);
+ }
+
+ return FALSE;
+}
+
+//static
+BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
+{
//Note: texture atlas does not support bump texture now.
- LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ;
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
{
//if the texture is not a fetched texture
return FALSE;
}
+ LLViewerTexture* bump = NULL;
+
switch( bump_code )
{
case BE_NO_BUMP:
@@ -611,7 +652,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
if( bump_code < LLStandardBumpmap::sStandardBumpmapCount )
{
bump = gStandardBumpmapList[bump_code].mImage;
- gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize);
+ gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize);
}
break;
}