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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2024-04-21
Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
Rye Mutt
2024-04-19
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
RunitaiLinden
2024-04-10
Multiple fixes for mirrors. (#1192)
Jonathan "Geenz" Goodman
2024-03-28
#731 Fix for divide by zero when haze density set to zero (#1085)
RunitaiLinden
2024-03-28
#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)
RunitaiLinden
2024-03-13
#975 Add RenderHDRISplitScreen debug setting (#976)
RunitaiLinden
2024-03-12
#965 Fix for EEP skies being too bright
RunitaiLinden
2024-03-08
HDRI Local Preview (#953)
RunitaiLinden
2024-03-06
Merge branch 'release/materials_featurette' into geenz/mirrors-quality-pass-1
Jonathan "Geenz" Goodman
2024-03-06
#681 Add probe blending for mirrors.
Jonathan "Geenz" Goodman
2024-02-27
#681 More generalization of falloff.
Jonathan "Geenz" Goodman
2024-02-27
#681 Make our sampling code for probes a good deal more generic to make sure ...
Jonathan "Geenz" Goodman
2024-02-26
https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for prob...
RunitaiLinden
2024-02-26
#681 Start adding blending boilerplate.
Jonathan "Geenz" Goodman
2024-02-23
Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883)
Brad Linden
2024-02-23
Fix for deferred avatar eyes shader failing to link on Intel GPU.
Brad Linden
2024-02-23
Fixes for some shader compilation failures on mac.
Brad Linden
2024-02-21
secondlife/viewer-issues#72: Fix material preview affecting exposure on main ...
Cosmic Linden
2024-02-08
Update softenLightF.glsl
Jonathan "Geenz" Goodman
2024-02-08
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-07
secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings
Cosmic Linden
2024-02-07
secondlife/viewer#711: Add more options to drop textures from terrain, not ye...
Cosmic Linden
2024-02-07
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-05
#677 Add hero probes to blinn-phong surfaces
RunitaiLinden
2024-02-05
#677 Add mirror clipping to rigged shaders
RunitaiLinden
2024-02-05
#677 Add clipping to trees and alpha masked blinn-phong
RunitaiLinden
2024-02-02
#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s...
RunitaiLinden
2024-02-02
#677 Fix terrain clipping and tweak hero probe mixing with radiance
RunitaiLinden
2024-02-01
#677 Clip underwater.
Jonathan "Geenz" Goodman
2024-02-01
#677 More clipping fixes.
Jonathan "Geenz" Goodman
2024-02-01
Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelation
Jonathan "Geenz" Goodman
2024-02-01
#684 Fix pixellation on mirrors regardless of mirror resolution.
Jonathan "Geenz" Goodman
2024-02-01
#677 WIP -- fix PBR and avatar mirror clipping.
RunitaiLinden
2024-02-01
#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)
RunitaiLinden
2024-02-01
#677 WIP -- add mirror clipping to more shaders
RunitaiLinden
2024-01-31
#677 Some clipping WIP
Jonathan "Geenz" Goodman
2024-01-31
secondlife/viewer-issues#43: Fix debug normals not rendering for terrain
Cosmic Linden
2024-01-24
https://github.com/secondlife/viewer-issues/issues/23 Fix for merge up to the...
Jonathan "Geenz" Goodman
2024-01-24
https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...
Jonathan "Geenz" Goodman
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2024-01-19
Merge branch 'release/materials_featurette' into DRTVWR-592
RunitaiLinden
2023-12-14
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics...
RunitaiLinden
2023-12-14
Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601
RunitaiLinden
2023-12-14
SL-20730 Patch another potential source of NaNs
RunitaiLinden
2023-12-13
Merge pull request #578 from sldevel/HUD-fix
cosmic-linden
2023-12-13
SL-20730 Scrub nans from haze alpha
RunitaiLinden
2023-12-12
Fix for semi-transparent HUDs rendering opaque
Henri Beauchamp
2023-12-11
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...
Dave Parks
2023-12-05
SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...
RunitaiLinden
2023-12-04
SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/o...
RunitaiLinden
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