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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2023-12-13 13:23:27 -0800
committerGitHub <noreply@github.com>2023-12-13 13:23:27 -0800
commit96b695a8e00baf3bb71c0ab485ca0e23779604f9 (patch)
tree83f74cffc5bd595c336514cd0560e6f076e64acc /indra/newview/app_settings/shaders
parent7e9ab0bad7ff6e74a01cbd62b903e261a30e529f (diff)
parente62a4dc8b4cdac5038c1fb8e5428248a3e195509 (diff)
Merge pull request #578 from sldevel/HUD-fix
Fix for semi-transparent HUDs rendering opaque
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 8b2a69b924..a6fab10791 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -76,9 +76,9 @@ void main()
vec3 pos = vary_position;
+ color.a = final_alpha;
#ifndef IS_HUD
color.rgb = srgb_to_linear(color.rgb);
- color.a = final_alpha;
#ifdef IS_ALPHA
vec3 sunlit;