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author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-12-13 13:23:27 -0800 |
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committer | GitHub <noreply@github.com> | 2023-12-13 13:23:27 -0800 |
commit | 96b695a8e00baf3bb71c0ab485ca0e23779604f9 (patch) | |
tree | 83f74cffc5bd595c336514cd0560e6f076e64acc /indra/newview/app_settings/shaders | |
parent | 7e9ab0bad7ff6e74a01cbd62b903e261a30e529f (diff) | |
parent | e62a4dc8b4cdac5038c1fb8e5428248a3e195509 (diff) |
Merge pull request #578 from sldevel/HUD-fix
Fix for semi-transparent HUDs rendering opaque
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 8b2a69b924..a6fab10791 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -76,9 +76,9 @@ void main() vec3 pos = vary_position; + color.a = final_alpha; #ifndef IS_HUD color.rgb = srgb_to_linear(color.rgb); - color.a = final_alpha; #ifdef IS_ALPHA vec3 sunlit; |