diff options
| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-01 13:03:28 -0800 | 
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-01 13:03:28 -0800 | 
| commit | aab98046b9971717ecdc739b2230377278c83da3 (patch) | |
| tree | 0b9f24309ec8c2d67681f0070d515aa658b7bc58 /indra/newview/app_settings/shaders | |
| parent | a33fe94590a62e5585507eebdb58377a199ab930 (diff) | |
#677 More clipping fixes.
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 3 | 
2 files changed, 5 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index f6d509e2c6..2dba7cb9d9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -39,9 +39,11 @@ in vec4 vary_texcoord0;  in vec4 vary_texcoord1;  vec2 encode_normal(vec3 n); +void mirrorClip(vec3 position);  void main()  { +    mirrorClip(pos);      /// Note: This should duplicate the blending functionality currently used for the terrain rendering.      vec4 color0 = texture(detail_0, vary_texcoord0.xy); diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index b364e454e8..b2a81aa025 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -35,6 +35,8 @@ vec3 scaleSoftClipFragLinear(vec3 l);  void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);  vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); +void mirrorClip(vec3 pos); +  // PBR interface  vec2 BRDF(float NoV, float roughness); @@ -129,6 +131,7 @@ vec3 getPositionWithNDC(vec3 ndc);  void main()   { +    mirrorClip(vary_position);      vN = vary_normal;      vT = vary_tangent;      vB = cross(vN, vT); | 
