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path: root/indra/newview/app_settings/shaders
AgeCommit message (Collapse)Author
2011-11-16SH-1618 FIXLeslie Linden
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden.
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-07SH-2634 Fix for land overlay not showing colorsDave Parks
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for ↵Dave Parks
vary_AtmosAttenuation
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵Dave Parks
render targets not getting allocated when needed.
2011-11-04SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled ↵Dave Parks
but shadows are not.
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-02SH-1427 Fix for shader compilation failure when detail set to "mid"Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-01SH-1427 Fix for sunlight color getting clobbered for non-deferred ↵Dave Parks
atmospheric shaders.
2011-11-01SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ↵Dave Parks
float on varying parameters).
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-26SH-2546 Don't feed vertex color to terrain vertex buffers.Dave Parks
2011-10-24F ?Dave Parks
2011-10-21SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragDataDave Parks
2011-10-20SH-2600 Fix for busted texture animation on bump mapped objects.Dave Parks
2011-10-14SH-2276 Clean up a shader warning.Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵Dave Parks
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
2011-10-05SH-2240 Fix for projectors being double sided when shadows disabledDave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2477 Integrate Tofu's FXAA edge threshold tweaksDave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-27Remove some unused shadersDave Parks
2011-09-27SH-2244 Make emissive attribute match actual number of components coming inDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-19SH-2243 fix for error in cloth shaderDave Parks
2011-09-17SH-2243 work in progress -- how'd that GL get there?Dave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric ↵Dave Parks
shaders disabled.
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ↵Dave Parks
are available.
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when ↵Dave Parks
using shaders.
2011-08-27SH-2242 Remove old multisample shaders and make FXAA turn itself off when ↵Dave Parks
FSAA is disabled.
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas ↵Dave Parks
where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-24Mac rendering now with 100% fewer crashes when enabling shadows.Leslie Linden