diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-10-11 14:55:33 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-10-11 14:55:33 -0500 | 
| commit | 2322c57b4dd2b4338eec2ca9db2425eff4bfd6d5 (patch) | |
| tree | d237bc15606a154db8cede7d83cda3802d46d7a0 /indra/newview/app_settings/shaders | |
| parent | 3211c6e3089b03d73f2e260be4037304660f834d (diff) | |
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl | 77 | 
1 files changed, 77 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl new file mode 100644 index 0000000000..d4dee78793 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl @@ -0,0 +1,77 @@ +/**  + * @file simpleV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; + +uniform vec4 color; +uniform vec4 object_plane_t; +uniform vec4 object_plane_s; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec4 texgen_object(vec4  vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) +{ +	vec4 tcoord; +	 +	tcoord.x = dot(vpos, tp0); +	tcoord.y = dot(vpos, tp1); +	tcoord.z = tc.z; +	tcoord.w = tc.w; +	 +	tcoord = mat * tcoord;  +	 +	return tcoord;  +} + +void main() +{ +	//transform vertex +	vec4 vert = vec4(position.xyz,1.0); +	passTextureIndex(); +	vec4 pos = (modelview_matrix * vert); +	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +	vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; +		 +	vec3 norm = normalize(normal_matrix * normal); + +	calcAtmospherics(pos.xyz); + +	vec4 color = calcLighting(pos.xyz, norm, color, vec4(0.)); +	vertex_color = color; + +	 +} | 
