diff options
author | Dave Parks <davep@lindenlab.com> | 2011-10-20 14:33:36 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-10-20 14:33:36 -0500 |
commit | 4e894bfa316ff4bc2fa64f711b8442b228573f90 (patch) | |
tree | e5661b6b75ee007b4dc846a802b0ac7f4687f892 /indra/newview/app_settings/shaders | |
parent | 1762cc49395d2596ab0788b2a4504abaefbe64db (diff) |
SH-2600 Fix for busted texture animation on bump mapped objects.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/bumpV.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index 09ec6ff792..a7738087dc 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -24,7 +24,6 @@ */ uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; @@ -39,5 +38,5 @@ void main() //transform vertex gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1 * vec4(texcoord1,0,1)).xy; + vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; } |