diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-07 16:46:58 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-07 16:46:58 -0600 |
commit | 1bd09e2e42fbde3f00be2577b719bd172b4c9496 (patch) | |
tree | d6af380e1e7e849a9c91544a75affa14ae4e79d8 /indra/newview/app_settings/shaders | |
parent | 92909dae8011400c50f89d88d712398f03d6db0a (diff) |
SH-2634 Fix for land overlay not showing colors
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/highlightF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index ecbc30f05f..574adeb50c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -27,12 +27,12 @@ out vec4 gl_FragColor; #endif -uniform vec4 color; +uniform vec4 highlight_color; uniform sampler2D diffuseMap; VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = color*texture2D(diffuseMap, vary_texcoord0.xy); + gl_FragColor = highlight_color*texture2D(diffuseMap, vary_texcoord0.xy); } |