Age | Commit message (Collapse) | Author |
|
|
|
|
|
* conditional compilation should use #ifdef
* layout keywords need to be lowercase
|
|
screen
|
|
|
|
|
|
|
|
yet used
|
|
|
|
|
|
|
|
|
|
surfaces can be mirrors
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
the featurettes branch, and reflection probes being "hazy"
|
|
debug setting.
|
|
DRTVWR-583
|
|
|
|
atmospherics effect sun/moon/clouds
|
|
|
|
|
|
Fix for semi-transparent HUDs rendering opaque
|
|
|
|
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
|
|
like to read from a depth buffer that is bound for writing
|
|
Incidental fix for crash when mWaterPool is null.
|
|
eye/object above/below water.
|
|
eye/object above/below water.
|
|
|
|
|
|
own passes and unify sky and water haze in forward rendering shaders.
|
|
SL-20065: Hack to reduce black spots on shiny water
|
|
|
|
|
|
|
|
We now support masking mirrors in the GBuffer.
We also now support the concept of one arbitrary clip plane.
DRTVWR-583
|
|
|
|
disabled
|
|
|
|
|
|
|