Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-06 | SH-2729 Fix for horizontal line of glitching graphics when DoF enabled | Dave Parks | |
2012-01-31 | SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo. | |||
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly. | |||
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. | |||
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working ↵ | Leslie Linden | |
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep. | |||
2012-01-24 | SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵ | Dave Parks | |
for alpha lighting of point lights not matching deferred lights. | |||
2011-12-14 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks | |
2011-12-08 | SH-2680 Bring back blurred edges on objects closer than the near focal plane. | Dave Parks | |
2011-12-02 | SH-1912 Tweak based on QA/resident feedback | Dave Parks | |
2011-11-29 | SH-1912 Add environment map back into shiny when lighting and shadows enabled. | Dave Parks | |
2011-11-21 | merge | Dave Parks | |
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks | |
2011-11-18 | Removed unused code from alpha fragment shaders to fix some mac rendering ↵ | Leslie Linden | |
glitches with non-fullbright alpha objects. | |||
2011-11-16 | SH-1618 FIX | Leslie Linden | |
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden. | |||
2011-11-15 | SH-2681 Fix for shader compiler error on GLSL 1.30 and later | Dave Parks | |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden | |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks | |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵ | Dave Parks | |
a parameter. | |||
2011-11-07 | SH-2634 Fix for land overlay not showing colors | Dave Parks | |
2011-11-07 | SH-2546 Fix for black water under terrain (use vec3 instead of float for ↵ | Dave Parks | |
vary_AtmosAttenuation | |||
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵ | Dave Parks | |
render targets not getting allocated when needed. | |||
2011-11-04 | SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled ↵ | Dave Parks | |
but shadows are not. | |||
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks | |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks | |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks | |
2011-11-02 | SH-1427 Fix for shader compilation failure when detail set to "mid" | Dave Parks | |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
2011-11-01 | SH-1427 Fix for sunlight color getting clobbered for non-deferred ↵ | Dave Parks | |
atmospheric shaders. | |||
2011-11-01 | SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ↵ | Dave Parks | |
float on varying parameters). | |||
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks | |
2011-10-26 | SH-2546 Don't feed vertex color to terrain vertex buffers. | Dave Parks | |
2011-10-24 | F ? | Dave Parks | |
2011-10-21 | SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData | Dave Parks | |
2011-10-20 | SH-2600 Fix for busted texture animation on bump mapped objects. | Dave Parks | |
2011-10-14 | SH-2276 Clean up a shader warning. | Dave Parks | |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks | |
2011-10-05 | SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵ | Dave Parks | |
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish? | |||
2011-10-05 | SH-2240 Fix for projectors being double sided when shadows disabled | Dave Parks | |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵ | Dave Parks | |
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session | |||
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵ | Dave Parks | |
to reload shaders when toggling FSAA on and off) | |||
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵ | Dave Parks | |
to reload shaders when toggling FSAA on and off) | |||
2011-09-29 | SH-2477 Integrate Tofu's FXAA edge threshold tweaks | Dave Parks | |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
some drivers (prune shader tree of unused shaders while we're at it) | |||
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
some drivers (prune shader tree of unused shaders while we're at it) | |||
2011-09-28 | SH-2453 Fix for horizontal line when max altitude set to 0 | Dave Parks | |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-09-27 | Remove some unused shaders | Dave Parks | |
2011-09-27 | SH-2244 Make emissive attribute match actual number of components coming in | Dave Parks | |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating ↵ | Dave Parks | |
deprecation or performance warnings | |||
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |