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path: root/indra/newview/app_settings/shaders/class2/windlight
AgeCommit message (Expand)Author
2023-03-30DRTVWR-559 Auto exposure tuning (fix horizon).Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning.Dave Parks
2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...Dave Parks
2023-03-28DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...Dave Parks
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-07SL-19355 Irradiance rebalance.Dave Parks
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-03SL-19148 Decruft followthrough -- kill more unused shader filesDave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-10-13SL-18362 Fix mac shader loadingBrad Kittenbrink
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...Dave Parks
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...Dave Parks
2022-09-29SL-18190 End of linear space odyssey -- just eat the conversions in atmospher...Dave Parks
2022-09-29SL-18190 Fix for haze color being completely wrong (now it's just half wrong).Dave Parks
2022-09-28SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glslDave Parks
2022-09-28SL-18190 WIP - Linear space atmospherics take 2Dave Parks
2022-09-28SL-18190 Remove some (likely) superfluous color space conversionsDave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2021-04-29SL-14113: Merge duplicate shader constant for clarity.Ptolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...Ptolemy
2021-04-29SL-14113 Cleanup typo and cross referencePtolemy
2021-04-29SL-14113 Fix moon hazePtolemy
2021-01-29SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside outside...Ptolemy
2021-01-22SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim...Ptolemy
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-06-16SL-13449, fix link errors for class1 soften shadersDave Houlton
2020-06-13SL-13084 Combined commit for the EEP specular color fixDave Houlton
2020-06-05SL-13084: Add references to other common filesPtolemy
2020-06-05SL-13084: Move texture coords section to top in class2/windlight/cloudsV to m...Ptolemy
2020-06-05SL-13084: Fix inverted cloud scroll with ALM is offPtolemy
2020-06-05SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl...Ptolemy
2020-04-14SL-13019, fix broken varying linkage on MacOSDave Houlton
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between mater...Runitai Linden
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ...Runitai Linden
2019-12-03SL-11055 Increase fog burn-through for fullbrights (for reals)Dave Houlton
2019-11-25Roll back commit 41531Dave Houlton
2019-11-19SL-11055 Add back pre-EEP fog burnthrough for fullbrightsDave Houlton
2019-08-13SL-11589Graham Linden
2019-07-24SL-11550Graham Linden
2019-07-23SL-11621Graham Linden
2019-07-22SL-11443Graham Linden