diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2020-06-04 11:47:55 -0700 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2020-06-05 09:32:37 -0700 | 
| commit | 534d326c48271b63c4cc173f1d2382846b028021 (patch) | |
| tree | 613428016db52d45da05ed10fa1354d3480e3137 /indra/newview/app_settings/shaders/class2/windlight | |
| parent | d1ed4deba0a8d895a78c871b551b47c353d54ab8 (diff) | |
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 7 | 
1 files changed, 6 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 2c1475d547..fdd90eb004 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -72,7 +72,12 @@ void main()  	// World / view / projection  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); -	vary_texcoord0 = texcoord0; +    // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll +    // Keep in Sync! +    // * indra\newview\llsettingsvo.cpp +    // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl +    // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl +	vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y );  	// Get relative position  	vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); | 
