diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2020-06-04 11:47:55 -0700 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2020-06-05 09:32:37 -0700 | 
| commit | 534d326c48271b63c4cc173f1d2382846b028021 (patch) | |
| tree | 613428016db52d45da05ed10fa1354d3480e3137 /indra | |
| parent | d1ed4deba0a8d895a78c871b551b47c353d54ab8 (diff) | |
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 8 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 7 | ||||
| -rw-r--r-- | indra/newview/llsettingsvo.cpp | 11 | 
3 files changed, 23 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index caa4fe1f65..7ea807804a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -78,7 +78,13 @@ void main()  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);  	// Texture coords -	vary_texcoord0 = texcoord0; +    // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll +    // Keep in Sync! +    // * indra\newview\llsettingsvo.cpp +    // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl +    // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl +	vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); +  	vary_texcoord0.xy -= 0.5;  	vary_texcoord0.xy /= cloud_scale;  	vary_texcoord0.xy += 0.5; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 2c1475d547..fdd90eb004 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -72,7 +72,12 @@ void main()  	// World / view / projection  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); -	vary_texcoord0 = texcoord0; +    // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll +    // Keep in Sync! +    // * indra\newview\llsettingsvo.cpp +    // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl +    // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl +	vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y );  	// Get relative position  	vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index c72a0706cd..5a4427a7b7 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -678,8 +678,17 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)  	{      shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);         +    // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")      LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); -    vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta()); +    LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() ); + +    // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll +    // Keep in Sync! +    // * indra\newview\llsettingsvo.cpp +    // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl +    // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl +    cloud_scroll[0] = -cloud_scroll[0]; +    vect_c_p_d1 += cloud_scroll;      shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);      LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); | 
