diff options
author | Dave Parks <davep@lindenlab.com> | 2023-03-30 18:19:32 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-03-30 18:19:32 -0500 |
commit | 46702c4e80e96cd8dbe7f37d5c14fbb1830e798d (patch) | |
tree | 69e16b29fc885574b4e5d4452fbc3392ff08553a /indra/newview/app_settings/shaders/class2/windlight | |
parent | 70bdf55439a57116cbd2c9bb32e78a8ada251d78 (diff) |
DRTVWR-559 Auto exposure tuning.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index 0d3dbf85e2..12a99edc34 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -62,8 +62,8 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - float scale = 2.0; - vec3 sunlight = (sun_up_factor == 1) ? sunlight_color * scale: moonlight_color*0.75; + + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color; // sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes @@ -141,7 +141,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou // fudge sunlit and amblit to get consistent lighting compared to legacy // midday before PBR was a thing - sunlit = sunlight.rgb / scale; + sunlit = sunlight.rgb; amblit = tmpAmbient.rgb * 0.25; additive *= vec3(1.0 - combined_haze); |