diff options
| author | Dave Parks <davep@lindenlab.com> | 2023-03-28 14:30:59 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-03-28 14:30:59 -0500 | 
| commit | 10f66c05190585e9de2e85831712323c297d81c4 (patch) | |
| tree | 7ca97a8f67aea3714a88e4e5016be12a0d1f62e5 /indra/newview/app_settings/shaders/class2/windlight | |
| parent | 9bf08f553aa59122a606487f1b28bd6083d9f966 (diff) | |
DRTVWR-559 Dynamically adjust exposure.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl | 6 | 
1 files changed, 4 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index 55e1411be2..f9a1f5e4d6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -62,7 +62,9 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou      vec3  rel_pos_norm = normalize(rel_pos);      float rel_pos_len  = length(rel_pos); -    vec3  sunlight     = (sun_up_factor == 1) ? sunlight_color : moonlight_color; +    float scale = sun_up_factor + 1.0; +    vec3  sunlight     = (sun_up_factor == 1) ? sunlight_color: moonlight_color; +    sunlight *= scale;      // sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes @@ -140,7 +142,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou      // fudge sunlit and amblit to get consistent lighting compared to legacy      // midday before PBR was a thing -    sunlit = sunlight.rgb * 0.7; +    sunlit = sunlight.rgb / scale;      amblit = tmpAmbient.rgb * 0.25;      additive *= vec3(1.0 - combined_haze); | 
