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author | Dave Parks <davep@lindenlab.com> | 2023-03-28 15:51:29 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-03-28 15:51:29 -0500 |
commit | 81c440a4a962a314d85cee854365e6593b72e87c (patch) | |
tree | 4713e54cb905bfe9f5f8e1d49510d845cbf8a448 /indra/newview/app_settings/shaders/class2/windlight | |
parent | 10f66c05190585e9de2e85831712323c297d81c4 (diff) |
DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow to exposure sample.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index f9a1f5e4d6..7129718ff8 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -62,9 +62,8 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - float scale = sun_up_factor + 1.0; - vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color; - sunlight *= scale; + float scale = 2.0; + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color * scale: moonlight_color/scale; // sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes |