From 81c440a4a962a314d85cee854365e6593b72e87c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 28 Mar 2023 15:51:29 -0500 Subject: DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow to exposure sample. --- .../app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'indra/newview/app_settings/shaders/class2/windlight') diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index f9a1f5e4d6..7129718ff8 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -62,9 +62,8 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou vec3 rel_pos_norm = normalize(rel_pos); float rel_pos_len = length(rel_pos); - float scale = sun_up_factor + 1.0; - vec3 sunlight = (sun_up_factor == 1) ? sunlight_color: moonlight_color; - sunlight *= scale; + float scale = 2.0; + vec3 sunlight = (sun_up_factor == 1) ? sunlight_color * scale: moonlight_color/scale; // sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes -- cgit v1.2.3