Age | Commit message (Expand) | Author |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden |
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1... | Graham Madarasz (Graham Linden) |
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver... | Graham Linden |
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def... | Graham Linden |
2013-07-23 | NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks | Graham Linden |
2013-07-23 | NORSPEC-285 NORSPEC-298 alpha vs diff color differences | Graham Linden |
2013-07-21 | NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss... | Graham Linden |
2013-07-12 | NORSPEC-291 WIP fix materials underwater with shadows on | Graham Linden |
2013-07-11 | NORSPEC-291 WIP fix avatar disappearing | Graham Madarasz (Graham) |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist... | Graham Madarasz (Graham) |
2013-07-02 | NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec. | Dave Parks |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden |
2013-06-13 | NORSPEC-261 No more magic numbers, parity between forward and deferred render... | Dave Parks |
2013-06-13 | NORSPEC-261 Better blending of environment map. | Dave Parks |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an... | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-05-17 | NORSPEC-187 Directional ambient work in progress. | Dave Parks |
2013-05-02 | Merged lindenlab/viewer-development-materials into default | graham linden |
2013-05-01 | Fix for sky being too bright with advanced lighting enabled | Dave Parks |
2013-04-30 | Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML | Graham Madarasz |
2013-04-29 | Merged with https://bitbucket.org/lindenlab/viewer-development-materials | Geenz |
2013-04-29 | Fix any missing color space conversions where appropriate, tweak the sun's in... | Geenz |
2013-04-26 | Merge vwr-dev-mat | Graham Madarasz |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-25 | NORSPEC-106 Fix for emissive mask overriding environment mask. | Dave Parks |
2013-04-18 | Merged with latest viewer-development-materials. | Geenz |
2013-04-18 | Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *... | Geenz |
2013-04-18 | NORSPEC-135 Fix for environment map not showing up if glossiness is zero. | Dave Parks |
2013-04-17 | First pass of gamma correction reimplementation. | Geenz |
2013-04-09 | Start using R16F again, and divide the bloom contrib by 6. | Geenz |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor... | Geenz |
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim... | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo... | Dave Parks |
2013-01-30 | Specular map support. This is the vast majority of the material parameters i... | Geenz |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-09-09 | Use a customized normalized gaussian specular term. | Jonathan Goodman |
2012-06-13 | Merge | Geenz |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ter... | Jonathan Goodman |
2012-04-13 | merge changes for drtvwr-135 | Oz Linden |
2012-03-27 | Tweaked the sun's glow to be less powerful. | Jonathan Goodman |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ... | Leslie Linden |
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab... | Leslie Linden |
2011-12-02 | SH-1912 Tweak based on QA/resident feedback | Dave Parks |