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authorJonathan Goodman <geenz@geenzo.com>2012-03-26 13:44:28 -0400
committerJonathan Goodman <geenz@geenzo.com>2012-03-26 13:44:28 -0400
commitc7106a02b9d16256f2677778074322707faf4d83 (patch)
treef4bc7108cd2cd1f9c4887ab8183ac65fcb3854e5 /indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
parent77df887b657f2a38474b3e3699d54d2e020e88ba (diff)
Merging latest changes for normalized blinn-phong.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 97f3063a9e..471a4e0236 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -307,7 +307,7 @@ void main()
//
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).r;
+ vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;