diff options
author | Geenz <geenz@geenzo.com> | 2013-04-29 14:15:59 -0400 |
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committer | Geenz <geenz@geenzo.com> | 2013-04-29 14:15:59 -0400 |
commit | 2a96a5f3eae9c0cf5a239a6734a8a656a71c2cb7 (patch) | |
tree | 9a489f4890ac34eed41602d3c45a79644113fab6 /indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | |
parent | 4ae48c225b1bb82a5667757fea53ff5c0646a5c4 (diff) |
Fix any missing color space conversions where appropriate, tweak the sun's intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 3d39394c32..f95fe59be2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -234,9 +234,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + tmpAmbient))); //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * 3.3); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * 3.3); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * 3.3); + setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); + setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); + setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); } vec3 atmosLighting(vec3 light) @@ -311,7 +311,7 @@ void main() calcAtmospherics(pos.xyz, ambocc); col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); + col += atmosAffectDirectionalLight(max(min(da, scol) * 2.6, diffuse.a)); col *= diffuse.rgb; |