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authorGraham Madarasz (Graham) <graham@lindenlab.com>2013-07-11 16:21:23 -0700
committerGraham Madarasz (Graham) <graham@lindenlab.com>2013-07-11 16:21:23 -0700
commitfbf3d8b78137a5229ccfabd1e42a0712d92b061f (patch)
tree54be4abc8d7ca079be78f65d9f9b39a0da54d009 /indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
parentd7856f09999206be489183f52ae2f33020a68538 (diff)
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 06447261b4..4464358b1e 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -133,6 +133,13 @@ vec4 getPosition(vec2 pos_screen)
return getPosition_d(pos_screen, depth);
}
+#ifdef WATER_FOG
+vec3 getPositionEye();
+vec3 getSunlitColor();
+vec3 getAmblitColor();
+vec3 getAdditiveColor();
+vec3 getAtmosAttenuation();
+#else
vec3 getPositionEye()
{
return vary_PositionEye;
@@ -153,6 +160,7 @@ vec3 getAtmosAttenuation()
{
return vary_AtmosAttenuation;
}
+#endif
void setPositionEye(vec3 v)
{
@@ -421,3 +429,4 @@ void main()
frag_color.rgb = col;
frag_color.a = bloom;
}
+