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authorGraham Linden <graham@lindenlab.com>2013-06-20 15:27:22 -0700
committerGraham Linden <graham@lindenlab.com>2013-06-20 15:27:22 -0700
commit3a8cdb5d46cd12a5aad001e4bcec5b26f6f748ce (patch)
tree5452d36580dccde1fc0484d86cfb32b8f3699fce /indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
parent65f0972a64f77388752794610e6dedc27b9eb228 (diff)
NORSPEC-277 WIP backout old-school normal permutation
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl17
1 files changed, 0 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 67bac1f7c2..6e05091b57 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -78,22 +78,6 @@ vec3 vary_AtmosAttenuation;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -110,7 +94,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition_d(vec2 pos_screen, float depth)
{