Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-19 | Modify deferred sun disc and moon shaders to write all deferrred gbuffer ↵ | Graham Linden | |
channels and fix rendering issue from norm/spec channels during lighting. | |||
2018-07-11 | Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵ | Graham Linden | |
to link the shaders without complaining about unwritten varying vars. | |||
2018-07-11 | Make moon/star rendering handle transitions between settings w defined ↵ | Graham Linden | |
textures and settings without better. Reverse direction of mix to match blend_factor values in stars shader. | |||
2018-07-10 | Support blending current/next bloom textures in deferred star rendering. | Graham Linden | |
2018-07-10 | Fix star rendering issues in ALM. | Graham Linden | |
2018-07-03 | Fix deferred stars shader output decl. | Graham Linden | |
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. | |||
2018-06-30 | MAINT-4019 fix ALM star rendering (make post-deferred and actually blend) | Graham Linden | |
2018-06-27 | Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵ | Graham Linden | |
shading, and fix transposed name of daycycle func. | |||
2018-06-13 | Mods to hook up water settings to water normals for rendering with support ↵ | Graham Linden | |
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to ↵ | Graham Linden | |
shaders to lerp between current and next cloud texture. | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
2018-06-07 | Validation fixes. | Rider Linden | |
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com | |
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support. | |||
2018-03-12 | Add new shader files missed in last commit. | Graham Linden graham@lindenlab.com | |
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com | |
2018-03-12 | Fix decl mismatch in alpha shader and mark deferred shaders needing new ↵ | Graham Linden graham@lindenlab.com | |
linkage so ALM works again. | |||
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. | |||
2018-03-09 | De-duplicate water fog code and modify programs to include the shared object ↵ | Graham Linden graham@lindenlab.com | |
as necessary. | |||
2018-03-09 | Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places ↵ | Graham Linden graham@lindenlab.com | |
using DEFINE_GL_FRAGCOLOR for consistency. | |||
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2017-10-04 | Rename uniform "sunlight_color_copy" to sunlight_color in shader. | Rider Linden | |
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ | ruslantproductengine | |
viewer FIXED | |||
2016-12-09 | MAINT-6551 One of my avatars does not render correctly when ALM is disabled ↵ | pavelkproductengine | |
unless basic shaders are also disabled. | |||
2016-11-11 | MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned ↵ | Brad Payne (Vir Linden) | |
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. | |||
2016-05-21 | merged jelly-doll viewer-release into bento | Brad Payne (Vir Linden) | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-10-12 | merge | Brad Payne (Vir Linden) | |
2015-10-07 | SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding ↵ | Brad Payne (Vir Linden) | |
shaders | |||
2015-09-14 | merge | Brad Payne (Vir Linden) | |
2015-09-14 | merge | Brad Payne (Vir Linden) | |
2015-09-14 | SL-133 WIP, SL-134 WIP - more extra joint handling | Brad Payne (Vir Linden) | |
2015-08-26 | SL-205 WIP - support for 152-joint rigged meshes with both hardware and ↵ | Brad Payne (Vir Linden) | |
software skinning. | |||
2015-06-03 | MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the ↵ | vyacheslavsproductengine | |
object has a legacy bump set.) | |||
2015-06-03 | Backed out changeset: ebdaabeef422 | vyacheslavsproductengine | |
2015-06-03 | MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the ↵ | vyacheslavsproductengine | |
object has a legacy bump set.) | |||
2014-12-01 | merge | Brad Payne (Vir Linden) | |
2014-10-14 | STORM-2080: correct fitted mesh rendering on some ATI cards | Oz Linden | |
2014-09-03 | Switch back to texture2dSpecular with a custom falloff dependent upon LOD. | Geenz | |
2014-09-03 | Switch to using texture2DLodDiffuse for reasons of having a nice soft edge ↵ | Geenz | |
for less glossy projector reflections. This makes far more sense than having the “spot” functionality, and opens projectors up to much more practical use cases and fits much better within the concept of glossy reflections than the previous spot behavior. | |||
2014-08-21 | Removal of commented out code. | Geenz | |
2014-09-10 | MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn ↵ | ruslantproductengine | |
: fix in shader (mul texcoord to tex matrix), array's optimization | |||
2014-08-07 | Code cleanup for BUG-6898 | Geenz | |
2014-08-07 | Glossy reflections for projectors. | Geenz | |
2014-08-06 | Fix for BUG-6895. | Geenz | |
This brings projector reflections more in line with the originally intended behavior of environment reflections. | |||
2014-05-07 | Pull and merge viewer-release as version 3.7.8 | simon | |
2014-04-22 | Merge | Xiaohong Bao | |