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author | Graham Linden <graham@lindenlab.com> | 2018-07-11 00:01:12 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-07-11 00:01:12 +0100 |
commit | 5fade93da8a1b832a1dbfd494a18e7b441b5feab (patch) | |
tree | d2c9c68345dda928b05f2953e60d7e510c526705 /indra/newview/app_settings/shaders/class1 | |
parent | ffdd6c3d7dad87e9873067a923d4e7ce9e6d4d2c (diff) |
Make moon/star rendering handle transitions between settings w defined textures and settings without better.
Reverse direction of mix to match blend_factor values in stars shader.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/starsF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index d6a1edbf42..d7f655709c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -44,7 +44,7 @@ void main() { vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); - vec4 col = mix(col_a, col_b, blend_factor); + vec4 col = mix(col_b, col_a, blend_factor); col.rgb *= vertex_color.rgb; col.a *= custom_alpha; frag_color = col; |