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authorGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-02-18 15:52:23 +0000
committerGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-02-18 15:52:23 +0000
commit99b82d944937ce321f64aa91fb18ab2aedd3992a (patch)
treef0bf6c2bf20bd3c79a9d07023c7344c279674b18 /indra/newview/app_settings/shaders/class1
parente9edd37cdb39639e1ab24e2e63d4f83432282c88 (diff)
Atmospherics WIP
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 03bdb754b5..7f1a8cce0d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -397,7 +397,9 @@ void main()
float da = dot(norm.xyz, sun_dir.xyz);
float final_da = max(0.0,da);
- final_da = min(final_da, 1.0f);
+ final_da = min(final_da, 1.0f);
+
+// why an ad hoc gamma boost here? srgb_to_linear instead?
final_da = pow(final_da, 1.0/1.3);
vec4 diffuse = texture2DRect(diffuseRect, tc);