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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2014-09-10 21:08:08 +0300 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2014-09-10 21:08:08 +0300 |
commit | d47efdfe03095d2b33fe8a1e6c3adccd25dfdc8b (patch) | |
tree | 2f4771f704fa9c7e6c1a0d7ef7434eddbb9259d3 /indra/newview/app_settings/shaders/class1 | |
parent | 87a2cccb3ea7da76c8c8fd508b79b7da3b5c6504 (diff) |
MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn : fix in shader (mul texcoord to tex matrix), array's optimization
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index b40785bbd7..506118d381 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -111,10 +111,9 @@ void main() #ifdef USE_INDEXED_TEX passTextureIndex(); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -#else - vary_texcoord0 = texcoord0; #endif + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_norm = norm; vary_position = pos.xyz; |