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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2019-05-16
Revert lighting changes for 10856 causing knock-on.
Graham Linden
2019-05-16
SL-11195
Graham Linden
2019-05-13
SL-10856
Graham Linden
2019-05-07
SL-11055, SL-10966, SL-11087
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-26
Lighting WIP
Graham Linden
2019-04-26
SL-11041
Graham Linden
2019-04-25
SL-10904, SL-10998, SL-11018
Graham Linden
2019-04-23
SL-10901
Graham Linden
2019-04-23
SL-1491
Graham Linden
2019-04-22
Fix mismatch between release and EEP in sunlight and ambient color from setti...
Graham Linden
2019-04-19
Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t...
Graham Linden
2019-04-19
SL-10967
Graham Linden
2019-04-19
Add directory names to sentinels in shaders so shaders with same filename can...
Graham Linden
2019-04-18
SL-10966
Graham Linden
2019-04-18
SL-10966
Graham Linden
2019-04-15
Fix line-endings on new shader file from contribution.
Graham Linden
2019-04-10
Fix missing sentinel in shader file to avoid spurious complaints for hg polic...
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-04-09
First stab at moving atmospheric var calcs to its own utility shader.
Geenz
2019-03-28
SL-10831
Graham Linden
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-02-28
EEP performance WIP
Graham Linden
2019-02-25
SL-9806
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-01-25
SL-10303, SL-10414
Graham Linden
2019-01-25
SL-10303
Graham Linden
2019-01-24
SL-10276
Graham Linden
2019-01-17
SL-10368
Graham Linden
2019-01-04
Add new shaders for generating shadows from clouds.
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-11-19
SL-10032
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-10-30
SL-9976 change moon blend/brightness handling in shaders and cleanup extraneo...
Graham Linden
2018-10-30
SL-9966
Graham Linden
2018-10-10
Remove some unused atmospherics helpers and forward declarations of unused he...
Graham Linden
2018-10-08
SL-9751
Graham Linden
2018-09-18
SL-1176
Graham Linden
2018-08-30
MAINT-9064
Graham Linden
2018-08-23
MAINT-9006
Graham Linden
2018-07-11
Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL t...
Graham Linden
2018-07-03
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (d...
Graham Linden
2018-06-27
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-08
Add specific shader for the moon to allow different rendering at day vs night.
Graham Linden
2018-03-12
Add new shader files missed in last commit.
Graham Linden graham@lindenlab.com
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