diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-02-25 12:14:59 -0800 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-02-25 12:14:59 -0800 |
| commit | 5cd188840d968731047aa89459ff63f605709c6e (patch) | |
| tree | 32660537931e95699968e338c74951d8691fb89e /indra/newview/app_settings/shaders/class1/windlight | |
| parent | f8f250f80bd7a401fb0518a09c0067529e7c59cb (diff) | |
SL-9806
Remove fade effect on sun disc as it nears horizon (stars poke through).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl index 668379164d..d85ce004a5 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl @@ -47,7 +47,9 @@ void main() vec4 sunA = texture2D(diffuseMap, vary_texcoord0.xy); vec4 sunB = texture2D(altDiffuseMap, vary_texcoord0.xy); vec4 c = mix(sunA, sunB, blend_factor); - c.a *= sun_fade; + +// SL-9806 stars poke through +// c.a *= sun_fade; c.rgb = pow(c.rgb, vec3(0.7f)); c.rgb = fullbrightAtmosTransport(c.rgb); |
