diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-02-25 12:14:59 -0800 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-02-25 12:14:59 -0800 | 
| commit | 5cd188840d968731047aa89459ff63f605709c6e (patch) | |
| tree | 32660537931e95699968e338c74951d8691fb89e | |
| parent | f8f250f80bd7a401fb0518a09c0067529e7c59cb (diff) | |
SL-9806
Remove fade effect on sun disc as it nears horizon (stars poke through).
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl | 3 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl | 4 | 
2 files changed, 5 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index 5bb2020971..1fb337498c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -52,7 +52,8 @@ void main()      c.rgb = fullbrightAtmosTransport(c.rgb);      c.rgb = fullbrightScaleSoftClip(c.rgb); -    c.a *= sun_fade; +    // SL-9806 stars poke through +    //c.a *= sun_fade;      frag_data[0] = c;      frag_data[1] = vec4(0.0f); diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl index 668379164d..d85ce004a5 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl @@ -47,7 +47,9 @@ void main()      vec4 sunA = texture2D(diffuseMap, vary_texcoord0.xy);      vec4 sunB = texture2D(altDiffuseMap, vary_texcoord0.xy);      vec4 c     = mix(sunA, sunB, blend_factor); -    c.a *= sun_fade; + +// SL-9806 stars poke through +//    c.a *= sun_fade;      c.rgb = pow(c.rgb, vec3(0.7f));      c.rgb = fullbrightAtmosTransport(c.rgb); | 
