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authorGraham Linden <graham@lindenlab.com>2019-02-28 14:06:19 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-28 14:06:19 -0800
commitc1d2416826406631807f153e7de9d2b790b0caa5 (patch)
treee5092c0a9e6ff778d74cb13af44d9c61325fe20f /indra/newview/app_settings/shaders/class1/windlight
parentd7ad30a2d4dfd83f93b0150464214f2df776eb9c (diff)
EEP performance WIP
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/transportF.glsl2
4 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
index 10407eeb02..3572331d74 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl
@@ -25,11 +25,9 @@
uniform vec4 sunlight_color;
uniform vec4 light_ambient;
-uniform int no_atmo;
vec3 atmosAmbient(vec3 light)
{
- if (no_atmo == 1) return light + vec3(0.66);
return light + light_ambient.rgb;
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index 14034bccae..7e4855b7c6 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -25,11 +25,9 @@
uniform vec4 sunlight_color;
uniform vec4 light_ambient;
-uniform int no_atmo;
vec3 atmosAmbient(vec3 light)
{
- if (no_atmo == 1) return light + vec3(0.66);
return light + light_ambient.rgb;
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
index 667301443a..9917ba8d3b 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
@@ -23,7 +23,6 @@
* $/LicenseInfo$
*/
-uniform int no_atmo;
uniform vec4 gamma;
vec3 scaleSoftClipFrag(vec3 light)
diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
index e2b391cb7a..f61194db6d 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
@@ -23,8 +23,6 @@
* $/LicenseInfo$
*/
-uniform int no_atmo;
-
vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
{
/* stub function for fallback compatibility on class1 hardware */