diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-06-08 22:22:20 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-06-08 22:22:20 +0100 | 
| commit | 507c4921826e73635f6ae31087ab0e6cd1280f43 (patch) | |
| tree | 1f6a5aba26ba21f43ae79b3eddd1f8d5a458c481 /indra/newview/app_settings/shaders/class1/windlight | |
| parent | 363f7f84a149c0bc4fe21df80aead821f02a7ff0 (diff) | |
Add specific shader for the moon to allow different rendering at day vs night.
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonF.glsl | 58 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonV.glsl | 48 | 
2 files changed, 106 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl new file mode 100644 index 0000000000..14b08b1da4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -0,0 +1,58 @@ +/**  + * @file moonF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ +  +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform vec4 color; +uniform vec4 sunlight_color; +uniform vec3 lumWeights; +uniform float minLuminance; +uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; + +void main()  +{ +	vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); +	c.rgb = fullbrightAtmosTransport(c.rgb); +    c.rgb = fullbrightScaleSoftClip(c.rgb); +    c.rgb = pow(c.rgb, vec3(0.45f)); +    // mix factor which blends when sunlight is brighter +    // and shows true moon color at night +    float mix = dot(normalize(sunlight_color.rgb), lumWeights); +    mix = smoothstep(-0.5f, 2.0f, lum); +	frag_color = vec4(c.rgb, mix * c.a); +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl new file mode 100644 index 0000000000..7c4dfbd999 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl @@ -0,0 +1,48 @@ +/**  + * @file moonV.glsl + * +  * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +//void calcAtmospherics(vec3 inPositionEye); + +VARYING vec2 vary_texcoord0; + +void main() +{ +	//transform vertex +	vec4 vert = vec4(position.xyz, 1.0); +	vec4 pos = (modelview_matrix * vert); + +	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); +	 +	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +	 +	//calcAtmospherics(pos.xyz); +} | 
