Age | Commit message (Expand) | Author |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov... | Dave Parks |
2022-09-30 | SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore... | Dave Parks |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |
2022-07-08 | SL-17703: PBR: Sun/Moon lighting is in sRGB | Ptolemy |
2021-01-29 | SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma sp... | Ptolemy |
2020-09-29 | Merge branch 'master' 6.4.10 into DRTVWR-510 | Dave Houlton |
2020-09-16 | DRTVWR-4976 Misc shader cleanup. | Dave Houlton |
2020-09-11 | SL-13465 Restore Pre-EEP haze effecting moon | Ptolemy |
2020-09-11 | SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF. | Ptolemy |
2020-09-02 | SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve or... | Dave Houlton |
2020-09-02 | SL-12978 clang-format shader file (whitespace) | Dave Houlton |
2020-09-02 | SL-12978 de-obfuscate, banish the temps | Dave Houlton |
2020-09-02 | SL-12978 refactor sunlight intensity calculation | Dave Houlton |
2020-08-21 | SL-13743 revert part of SL-12978 change that broke low-angle sunlight | Dave Houlton |
2020-08-16 | SL-13465 Fix local scalar mix masking global mix() function. | Ptolemy |
2020-08-16 | SL-13465 Partially restore atmospheric effects for the moon. | Ptolemy |
2020-07-02 | SL-13539 Fix a white artifact over the water at certain angles | Ptolemy |
2020-07-01 | SL-12978 Add note about similar code in C++ and GLSL | Ptolemy |
2020-07-01 | SL-12978: Cleanup | Ptolemy |
2020-07-01 | SL-12978: Fix off-axis water dimming | Ptolemy |
2020-06-16 | SL-13449, fix link errors for class1 soften shaders | Dave Houlton |
2020-03-16 | Add missing fullbrightAtmosTransportFrag stub. | Runitai Linden |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2019-09-09 | SL-1144 | Graham Linden |
2019-07-23 | SL-11621 | Graham Linden |
2019-07-22 | SL-11443 | Graham Linden |
2019-07-15 | SL-11590 | Graham Linden |
2019-07-10 | SL-1491 | Graham Linden |
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden |
2019-06-10 | SL-10969, SL-11051 | Graham Linden |
2019-06-06 | SL-10969 | Graham Linden |
2019-06-05 | SL-9989 | Graham Linden |
2019-06-03 | SL-10966 | Graham Linden |
2019-05-29 | SL-10969 | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |
2019-05-16 | Revert lighting changes for 10856 causing knock-on. | Graham Linden |
2019-05-16 | SL-11195 | Graham Linden |
2019-05-13 | SL-10856 | Graham Linden |
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-26 | SL-11041 | Graham Linden |
2019-04-25 | SL-10904, SL-10998, SL-11018 | Graham Linden |
2019-04-23 | SL-10901 | Graham Linden |
2019-04-23 | SL-1491 | Graham Linden |
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from setti... | Graham Linden |
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t... | Graham Linden |
2019-04-19 | SL-10967 | Graham Linden |
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename can... | Graham Linden |
2019-04-18 | SL-10966 | Graham Linden |