Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2019-06-06 | SL-11374 | Graham Linden | |
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky. | |||
2019-04-26 | Lighting WIP | Graham Linden | |
Consistency across class2/3/ALM lighting. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). |