Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-07 | SL-11105 | Graham Linden | |
2019-04-26 | Lighting WIP | Graham Linden | |
Consistency across class2/3/ALM lighting. | |||
2019-04-22 | SL-10856 | Graham Linden | |
Restore light sum loops to fix broken ambient. | |||
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename ↵ | Graham Linden | |
can be differentiated in nSight while debugging. | |||
2019-04-08 | Make ambient clamping consistent between class1/2 deferred lighting and ↵ | Graham Linden | |
forward rendering. Add decls for intermediate lighting values for debug. | |||
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden | |
2019-03-22 | Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too. | Graham Linden | |
Rearrange ordering of scale down of light in class1 as well. | |||
2019-03-20 | SL-10449 | Graham Linden | |
Fix name of attenuation setter used. Fix flipped light vec. Make class3 lights use shadows on projector ambiance too. | |||
2019-03-19 | SL-10764 | Graham Linden | |
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance. | |||
2018-11-12 | SL-10044 SL-10045 | Graham Linden | |
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions. | |||
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵ | Graham Linden | |
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on). | |||
2016-12-09 | MAINT-6551 One of my avatars does not render correctly when ALM is disabled ↵ | pavelkproductengine | |
unless basic shaders are also disabled. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-08-15 | NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ↵ | Graham Linden | |
obey vertex alpha | |||
2013-06-03 | NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. | Dave Parks | |
2013-05-30 | NORSPEC-216 Fix for some HUD objects not rendering with advanced ↵ | Dave Parks | |
lighting/materials enabled. | |||
2013-05-30 | Fix for some objects not rendering underwater with advanced lighting enabled | Dave Parks | |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵ | Dave Parks | |
testing based overhaul WIP Reviewed by Graham | |||
2013-04-26 | Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine merges | Graham Madarasz | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-25 | NORSPEC-118 Compatibility pass against advanced lighting disabled. | Dave Parks | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-04-18 | This should take care of alpha blended full bright objects and gamma correction. | Geenz | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-26 | NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵ | Dave Parks | |
remove banding and not break all shiny objects. | |||
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz | |
2012-12-14 | Updating shaders to not crash when compiled in llvm | Don Kjer | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
2011-10-14 | SH-2276 Clean up a shader warning. | Dave Parks | |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
some drivers (prune shader tree of unused shaders while we're at it) | |||
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
some drivers (prune shader tree of unused shaders while we're at it) | |||
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric ↵ | Dave Parks | |
shaders disabled. | |||
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ↵ | Dave Parks | |
are available. | |||
2011-08-17 | add proper license headers to files that did not have them | Oz Linden | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-31 | merge | Dave Parks | |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden | |
2010-08-26 | Add missing files from viewer-experimental | Dave Parks | |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... ↵ | Tofu Linden | |
again | |||
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... ↵ | Tofu Linden | |
again |