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path: root/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
AgeCommit message (Expand)Author
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2023-08-29Add a probe strength uniform for hero probes.Jonathan "Geenz" Goodman
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...Dave Parks
2023-02-17SL-19239 Redo integration of Sascha's radiance map filter.Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-26Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2022-09-19SL-18190 Faster better stronger radiance/irradiance mapsDave Parks
2022-09-17Fix for overbright and artifacted radiance maps on NVIDIA hardwareDave Parks
2022-09-17Adjust radiance maps to better match SubstanceDave Parks
2022-06-22SL-17600 Cubemap filter tuning.Dave Parks
2022-06-22SL-17600 Proper irradiance probes.Dave Parks
2022-06-21SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).Dave Parks