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authorDave Parks <davep@lindenlab.com>2022-09-17 20:18:54 -0500
committerDave Parks <davep@lindenlab.com>2022-09-17 20:18:54 -0500
commit655f8d8ee14598a9368d2593533ee190f878b6dd (patch)
treeddb44259455020c13fd3b46bf3405f555381c7bc /indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
parentcc0d3fdb00e970702fdc4e9a9e8935ed04df538f (diff)
Fix for overbright and artifacted radiance maps on NVIDIA hardware
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index 05c86de6d4..94fedce243 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -151,7 +151,7 @@ vec3 prefilterEnvMap(vec3 R, float roughness)
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
// Biased (+1.0) mip level for better result
//float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f);
- color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel+0.75).rgb * dotNL;
+ color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel).rgb * dotNL;
totalWeight += dotNL;
}