diff options
author | Dave Parks <davep@lindenlab.com> | 2022-09-17 20:18:54 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2022-09-17 20:18:54 -0500 |
commit | 655f8d8ee14598a9368d2593533ee190f878b6dd (patch) | |
tree | ddb44259455020c13fd3b46bf3405f555381c7bc /indra/newview/app_settings | |
parent | cc0d3fdb00e970702fdc4e9a9e8935ed04df538f (diff) |
Fix for overbright and artifacted radiance maps on NVIDIA hardware
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 2989332e98..950776aa47 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -370,7 +370,7 @@ vec3 pbrIbl(vec3 diffuseColor, vec3 diffuse = diffuseLight * diffuseColor; vec3 specular = specularLight * (specularColor * brdf.x + brdf.y); - specular *= 1.75; + //specular *= 1.5; return (diffuse + specular) * ao; } diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index 05c86de6d4..94fedce243 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -151,7 +151,7 @@ vec3 prefilterEnvMap(vec3 R, float roughness) float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim); // Biased (+1.0) mip level for better result //float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f); - color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel+0.75).rgb * dotNL; + color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel).rgb * dotNL; totalWeight += dotNL; } |