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authorDave Parks <davep@lindenlab.com>2023-04-06 13:21:25 -0500
committerDave Parks <davep@lindenlab.com>2023-04-06 13:21:25 -0500
commitbb79718c8f0050569c80a1bfe4dd428321706d1a (patch)
tree7cf588c843e8a9e17629b77bb4903c97a3f346fd /indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
parent31f8fb79513ba6d1220aac13a5db110a7e4104da (diff)
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index a1839d4a67..cd5d97c785 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -162,6 +162,6 @@ vec4 prefilterEnvMap(vec3 R)
void main()
{
vec3 N = normalize(vary_dir);
- frag_color = prefilterEnvMap(N);
+ frag_color = max(prefilterEnvMap(N), vec4(0));
}
// =============================================================================================================