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author | Dave Parks <davep@lindenlab.com> | 2023-04-06 13:21:25 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-04-06 13:21:25 -0500 |
commit | bb79718c8f0050569c80a1bfe4dd428321706d1a (patch) | |
tree | 7cf588c843e8a9e17629b77bb4903c97a3f346fd /indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl | |
parent | 31f8fb79513ba6d1220aac13a5db110a7e4104da (diff) |
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index a1839d4a67..cd5d97c785 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -162,6 +162,6 @@ vec4 prefilterEnvMap(vec3 R) void main() { vec3 N = normalize(vary_dir); - frag_color = prefilterEnvMap(N); + frag_color = max(prefilterEnvMap(N), vec4(0)); } // ============================================================================================================= |