Age | Commit message (Expand) | Author |
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r... | Dave Parks |
2022-06-21 | SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set | Ptolemy |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy |
2020-06-18 | SL-13163 revert 2 more instances of 'new EEP' specular calculation | Dave Houlton |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden |
2020-03-20 | WIP - Make EEP match production. | Runitai Linden |
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy |
2020-03-13 | SL-12850 | Ptolemy |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy |
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix fo... | Runitai Linden |
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden |
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and def... | Runitai Linden |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2020-03-04 | WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsi... | Runitai Linden |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy |
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy |
2019-08-23 | SL-11774 | Graham Linden |
2019-07-10 | SL-1491 | Graham Linden |
2019-06-28 | SL-9928 | Graham Linden |
2019-06-28 | SL-9928 | Graham Linden |
2019-06-27 | SL-11512 | Graham Linden |
2019-06-25 | SL-1491 | Graham Linden |
2019-06-18 | SL-11041 | Graham Linden |
2019-06-18 | SL-11372 | Graham Linden |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden |
2019-06-10 | SL-10969, SL-11051 | Graham Linden |
2019-06-06 | SL-10969 | Graham Linden |
2019-06-03 | SL-11238, SL-11337 | Graham Linden |
2019-05-31 | SL-11337 | Graham Linden |
2019-05-29 | SL-10969 | Graham Linden |
2019-05-28 | SL-10969, SL-11073 | Graham Linden |
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ligh... | Graham Linden |
2019-05-22 | SL-10969 | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |
2019-05-17 | SL-11112 | Graham Linden |
2019-05-16 | SL-11085 | Graham Linden |
2019-05-14 | SL-11085 | Graham Linden |
2019-05-13 | SL-10856 | Graham Linden |
2019-05-07 | Fix diffuse boost which we don't want underwater, but do want in other cases. | Graham Linden |
2019-05-06 | SL-11102, SL-11103 | Graham Linden |
2019-05-03 | SL-11085 | Graham Linden |
2019-05-03 | SL-11090 | Graham Linden |
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-30 | SL-10856 | Graham Linden |
2019-04-29 | Remove hack mul of sunlight in alpha shader and add some taps for debugging t... | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo... | Graham Linden |
2019-04-23 | SL-10901 | Graham Linden |
2019-04-23 | SL-10901 part 1 | Graham Linden |