index
:
viewer.git
2024.09-ExtraFPS
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
/
app_settings
/
shaders
/
class1
/
deferred
/
softenLightF.glsl
Age
Commit message (
Expand
)
Author
2019-05-13
SL-10856
Graham Linden
2019-05-07
Fix diffuse boost which we don't want underwater, but do want in other cases.
Graham Linden
2019-05-06
SL-11102, SL-11103
Graham Linden
2019-05-03
SL-11085
Graham Linden
2019-05-03
SL-11090
Graham Linden
2019-05-03
SL-11087, SL-11086, SL-11092
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-30
SL-10856
Graham Linden
2019-04-29
Remove hack mul of sunlight in alpha shader and add some taps for debugging t...
Graham Linden
2019-04-26
Lighting WIP
Graham Linden
2019-04-25
Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo...
Graham Linden
2019-04-23
SL-10901
Graham Linden
2019-04-23
SL-10901 part 1
Graham Linden
2019-04-19
SL-10967
Graham Linden
2019-04-15
SL-10959
Graham Linden
2019-04-10
SL-10901
Graham Linden
2019-04-10
Revive the shading model that masks fog.
Geenz
2019-04-10
Fullbright + elimination of all references to calcFragAtmospherics.
Geenz
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-04-08
Make ambient clamping consistent between class1/2 deferred lighting and forwa...
Graham Linden
2019-04-05
SL-10821
Graham Linden
2019-04-03
Bring back specular bloom.
Geenz
2019-04-03
Make sure that the SL BRDF is being applied to objects lit by the sun and moon.
Geenz
2019-04-02
Fix shader link fail from forward decl of wrong soft clip func in class 1.
Graham Linden
2019-04-02
Make sure emissive is actually handled with atmospherics consistently.
Geenz
2019-04-01
Scale the specular contribution to account for brighter highlights.
Geenz
2019-04-01
Make sure that atmospheric calcs aren't done twice.
Geenz
2019-03-07
Fix tabs.
Graham Linden
2019-03-07
SL-10618, SL-10698
Graham Linden
2019-02-26
SL-10566 part the first
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-04
Convert to using shared shadow sampling function (reduce duplicated code bloc...
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-12-03
SL-10055
Graham Linden
2018-11-14
Work around broken deps on atmospheric vars in the frag-based deferred lighti...
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-10-19
SL-9928
Graham Linden
2018-09-17
SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts
Graham Linden
2018-09-14
SL-1491
Graham Linden
2018-08-09
MAINT-8951
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-09
De-duplicate water fog code and modify programs to include the shared object ...
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
[next]