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path: root/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
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2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-07-01secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR ↵Cosmic Linden
materials and PBR terrain
2024-05-23Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵Brad Linden
brad/merge-maint-a-to-dev
2024-05-10secondlife/viewer#907: Local PBR terrain texture transformsCosmic Linden
2024-03-06#681 Add probe blending for mirrors.Jonathan "Geenz" Goodman
2023-10-13DRTVWR-592: Remove shader cruftCosmic Linden
2023-10-13DRTVWR-592: Don't read UVs for PBR terrain in single-plane case - works out ↵Cosmic Linden
to be more expensive than triplanar in some cases, and UVs are already trivial
2023-10-13DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal ↵Cosmic Linden
maps for triplanar mapping, minor cleanup
2023-10-13DRTVWR-592: (WIP) Triplanar mappingCosmic Linden
2023-10-13DRTVWR-592: Create separate config option for terrain repeats. Clean up debugCosmic Linden
2023-10-13DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain ↵Cosmic Linden
texture repeats currently broken
2023-10-13DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but ↵Cosmic Linden
doesn't render properly just yet
2023-10-13DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on ↵Cosmic Linden
shaders, uniforms
2023-10-13DRTVWR-592: (WIP) Debugging, rethinkingCosmic Linden
2023-10-13DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ↵Cosmic Linden
copy/paste for now. Use same draw pool