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path: root/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
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2024-07-01secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR ↵Cosmic Linden
materials and PBR terrain
2024-05-29#1530 Increase joint limit for GLTF Assets (#1582)Dave Parks
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-06-07SL-19808: Move tangent_space_transform calculation to the very endCosmic Linden
2023-06-06SL-19808: Fix orientation of PBR normal texture when texture transform ↵Cosmic Linden
and/or texture animation is applied
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-27Merge pull request #92 from secondlife/SL-19262cosmic-linden
SL-19265: Fix precision issue with texture transforms, separate texture animations
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform ↵Cosmic Linden
matrix calculation into the shader
2023-02-24Merge pull request #89 from secondlife/SL-19228cosmic-linden
SL-19228: Fix GLTF texture transform rotation + add UV debug
2023-02-24SL-19228: Remove DEBUG_TEXCOORDCosmic Linden
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵Cosmic Linden
See textureUtilV.glsl for UV coordinate comments
2023-02-21DRTVWR-559 Fix SSR on transparent PBR surfaces.Dave Parks
2023-02-09Fix SL-19191 mac crash on startup for apple silicon machines.Brad Linden
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2022-12-09SL-18740: Fix texture animations not working for GLTF materialsCosmic Linden
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵Cosmic Linden
approprate texture transforms
2022-10-13SL-18340: Consistently use HAS_SUN_SHADOW for shader permutationCosmic Linden
2022-09-14SL-17701 Per pixel binormal generation on PBR alpha to be consistent with ↵Dave Parks
PBR opaque.
2022-09-13SL-17701 - fix typo in shader affecting macHoward Stearns
2022-09-11SL-17701: PBR: Fix alpha blended objects not receving Sun shadow.Ptolemy
2022-09-09SL-17701: PBR: Work in progress alpha blendingPtolemy