Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-27 | SH-2242 Remove old multisample shaders and make FXAA turn itself off when ↵ | Dave Parks | |
FSAA is disabled. | |||
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. |