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path: root/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
AgeCommit message (Collapse)Author
2013-06-28NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ↵Dave Parks
divides from various lighting functions.
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-08First pass of per-pixel lit alpha blended objects.Geenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵Dave Parks
for alpha lighting of point lights not matching deferred lights.
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-17SH-2243 work in progress -- how'd that GL get there?Dave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric ↵Dave Parks
shaders disabled.
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ↵Dave Parks
are available.
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when ↵Dave Parks
using shaders.
2011-08-19mergeDave Parks
2011-08-17add proper license headers to files that did not have themOz Linden
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵Dave Parks
lights around.
2011-05-06SH-1521 Potential fix for shadows not working on mac.Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-26Add missing files from viewer-experimentalDave Parks